Parche 1.2.8
Publicado el 29/10/2026
Novedades
- Bot panel: larger, easier-to-read text, a gauge of species finished with candies and the number of candies earned per hour, measured in game.
- Interface: new top bar and new bot panel, dark with neon accents; Guide, What's new, Problem, Idea and Speed become tiles, and the Problem and Idea windows share the same style.
- Log: each capture states why the bot catches (missing Pokémon, shiny, variant, target, etc.).
Corrección de errores
- Candies: in candy mode, the bot no longer picks Pikachu as a starter when Pichu, which receives its candies, has nothing left to buy.
- Candies: on the first launch, the bot first closes the starter screen tutorial before spending its candies, instead of pressing under it without buying anything.
- Starters: on the first launch, the bot closes the starter screen tutorial, then picks its team and starts the run, instead of getting stuck.
- Settings: the game speed and muted sound chosen in the app take effect right away, without reloading the game, and are no longer erased afterwards.
- Candies: the bot no longer skips a species when the game refuses a key during a fade.
- Reload: the game no longer stays on a black screen after a reload while the app is minimized or covered by another window.
- Memory: the protection against finished timers piling up now also works after the page is reloaded.
- Memory: the protection against the stat animation leak works as soon as the game opens, even before the bot has been started.
- Memory: the game no longer keeps finished timers in memory, which piled up with every run.
- Settings: the bot's settings (game speed, HP bars, battles…) apply right away, without waiting for the next game load.
- Candies: the bot counts an egg's price like the current game (a fixed price per species), instead of a table from an older game version.
- Menus: the bot no longer presses keys during screen fades or over tutorials, and no longer counts as done a choice the game had ignored.
- Starters: when starting a run, the bot again builds a full team from every unlocked Pokémon, instead of picking only one from the top of the list.
- Moves: with a Max Mushroom, the bot no longer swaps a boosting move (like Shell Smash) for an attack and back again in a loop; it keeps a boost that helps its attacks.
- Installation: installing a new version while the app is open no longer looks like a crash on the next launch; the installer first asks the app to close and waits for it to finish. An app that is really stuck is still reported.
- Catching: when the game refuses a move during a catch, the bot no longer throws a ball right away at a full-HP Pokémon; it first tries its other moves that won't knock it out, then the ball. The log says why each ball is thrown.
- Starters: the bot once again gives its starters an unlocked egg move when it clearly beats their weakest move. On the very first run after the game opens, this swap waits for the first battle.
- Memory: the game no longer grows in memory with every stat rise or drop while the bot plays; long sessions no longer slow the PC down.
- Languages: with the game in English, Spanish, German or another language, the bot buys candies, spots Full Heal and Full Restore in the shop and picks biomes as it does in French. In Pokédex mode, the lists of four biomes (Fairy Cave, Lake, Meadow, Seabed) are up to date.
- Held items: the bot no longer gives the Eviolite, Thick Club, Light Ball, Powders or Leek to a Pokémon that cannot use them.
- Rewards: the bot now uses evolution stones and form-change items instead of looping on them, and the battle no longer freezes afterwards.
- Game screen: after the game page reloads by itself, the bot resumes on its own instead of staying stopped.
- Game screen: when the game page crashes, fails to load or freezes, the app reloads it by itself (at most 3 times in 15 minutes), then warns you.
- License: closing the Guide opened from the license screen now returns to that screen instead of showing the game.
- Bar: when the bot stops responding, the bar shows “Bot not responding” instead of keeping a stale status.
- Boosts: the bot no longer uses a boost that lowers its defense (Shell Smash) when the enemy could then knock it out, and no longer loses the boost by switching out the next turn.
- Tera: the bot no longer asks for Terastallization when the game refuses it (Ultra Necrozma, or Tera already planned by the other Pokémon in doubles) and no longer loses its turn.
- Frozen battle: a stuck battle is reloaded sooner, even while the bot tries to unstick it.
- Builds: the builds planned for 55 evolved Pokémon now apply.
- Startup: the bot is no longer loaded several times when the app starts.
- Ongoing run: the bot no longer restarts mid-run during the periodic licence check.
- Full party: when the party is full, the bot no longer confirms the wrong party menu option and no longer shows a catch that did not happen.
- Move learning: the bot no longer learns moves that lock it in (Thrash, Outrage…), Snore or Sleep Talk (useless while awake), or self-KO moves (Explosion…), unless they belong to the species' planned build.
- PP Up: PP Up and PP Max go to a move the bot actually uses, no longer to a status move it never plays.
- Startup: on first launch, the title screen is no longer confirmed twice, which no longer resets the candy phase and the chosen starters.
- Launch: the app no longer opens twice; a second launch brings the already open window to the front.
- Double battle: the bot no longer sends the same replacement to both slots in the same turn.
- Candies: a long candy-buying phase no longer reloads the page.
- New run: when the bot abandons a run to start a new one, it is deleted instead of being sent to the server as a finished run.
- Updates: the app checks for new versions every 4 hours while it stays open, not only at startup.
- Rewards: the bot no longer picks the Soothe Bell over an item that helps in battle.